Wishful Thinking is a Quest in Divinity: Original Sin II,Act II. Coming across a lamp on the beach, you are afforded the opportunity to be granted a wish. But how lucky will you be?
Important NPCs
- Djinn
Wishful ThinkingObjectives
- Talk to the Djinn.
- Kill the Djinn, orattain one of his wishes.
- Pass the speech check and get a good wish.
Wishful Thinking Walkthrough
On a beach southwest of Driftwood, you will find an Ancient Lamp lying on the ground. Using it will give you the option to rub the lamp or destroy it. Rubbing the lamp will release the Djinn within, where you can engage in lengthy conversation with it.Destroying it willunleash the Djinn from the lamp and immediately initiate combat.
Simple Solution:Based on multiple reports, the Djinn doesn't really offerany significant enough rewardworthspending the time to consider,so just kill him and take the EXP.The only thing to keep in mind is that the Djinn's level scales based on yours, which means that youcangain more EXP if you choose to hold onto the lamp for now and fight the Djinn at a later time.
Long Solution:Youmustpass a hybrid speech and Persuasion check, whereby depending on whether you pick the right combination or not, you might end up fighting him or begranted a choice between a variety of rewards thatcan be either good or bad. Be sure to save before initiating this quest.
Choice | Result (Persuasion Success) | Result (Persuasion Failure) |
Strength OR Finesse | BadReward | |
Intelligence OR Finesse (with Mystic) | GoodReward | |
Wits | Reward Denied.Trying again leads to Combat | |
Combat | Experience Only |
Warning: Do not be misled by the "Persuasion Success!" message. High Persuasion will allow you to "pass" this initial check even if the choice is actually bad.
Choice | Bad Reward | Good Reward |
Power | Zapped by lightning which attempts to Knock Down | Djinn's Scimitar |
Wealth | Stolen Djinn's Gift Magisters will constantly want to inspect you | Djinn's Gift (Intended to be Sold) |
Knowledge | Children's Tales Book | Random Level 3 Skillbook |
Destruction | Entire Party isBlinded(Able tocureby skill) | Hail Storm Scroll |
Character Specific | Nothing happens; youwill be prompted to make a different choice instead |
Tips & Tricks
- If you kill the Djinn, you willobtain a Hollow Lamp worth 2,000 Gold and EXP that is dependent on your current level, as the Djinn's level scales with yours. For example, you will gain 5,575 EXP at level 10, 7,725 EXP at level 11, 10,775 EXP at level 12 and 55,800 EXP at level 17.
- Choosing any wish (good or bad) will always leaves the character with the Hollow Lamp 9,750 EXP (or 6,950 in DE).
- You can hold the lamp in yourinventory and summon the Djinn in a more public place such as theDriftwood Marketplace to make the battle significantly easier.
- Alternatively. the Djinn can be easily defeated by bringing his lamp at Jahan's cabin in Cloisterwood. Jahan will be able to defeat the Djinn by himself in his very first turn.
- If you choose to destroy the lamp, a fight automatically ensues. You will gain the EXP from killing the Djinn, but you will NOT get a Hollow Lamp.
- Saving the lamp fight till Arx or even as far as the “post-game” will not different extra dialogues, they remain the same whenever and wherever you trigger them. This may provide some plot holes regarding decisions that have already been made or characters that may no longer be relevant.
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Withermoore's Soul Jar |