Wishful Thinking | Divinity Original Sin 2 Wiki (2024)


Wishful Thinking

Wishful Thinking | Divinity Original Sin 2 Wiki (1)
Location Reaper's Coast
Suggested Level 12+

Wishful Thinking is a Quest in Divinity: Original Sin II,Act II. Coming across a lamp on the beach, you are afforded the opportunity to be granted a wish. But how lucky will you be?

Important NPCs

  • Djinn

Wishful ThinkingObjectives

  1. Talk to the Djinn.
  2. Kill the Djinn, orattain one of his wishes.
  3. Pass the speech check and get a good wish.

Wishful Thinking Walkthrough

Wishful Thinking | Divinity Original Sin 2 Wiki (2)

On a beach southwest of Driftwood, you will find an Ancient Lamp lying on the ground. Using it will give you the option to rub the lamp or destroy it. Rubbing the lamp will release the Djinn within, where you can engage in lengthy conversation with it.Destroying it willunleash the Djinn from the lamp and immediately initiate combat.

Simple Solution:Based on multiple reports, the Djinn doesn't really offerany significant enough rewardworthspending the time to consider,so just kill him and take the EXP.The only thing to keep in mind is that the Djinn's level scales based on yours, which means that youcangain more EXP if you choose to hold onto the lamp for now and fight the Djinn at a later time.

Long Solution:Youmustpass a hybrid speech and Persuasion check, whereby depending on whether you pick the right combination or not, you might end up fighting him or begranted a choice between a variety of rewards thatcan be either good or bad. Be sure to save before initiating this quest.

Wishful Thinking | Divinity Original Sin 2 Wiki (3)

Choice Result (Persuasion Success) Result (Persuasion Failure)
Strength OR Finesse BadReward
Intelligence OR Finesse (with Mystic) GoodReward
Wits Reward Denied.Trying again leads to Combat
Combat Experience Only

Warning: Do not be misled by the "Persuasion Success!" message. High Persuasion will allow you to "pass" this initial check even if the choice is actually bad.

Wishful Thinking | Divinity Original Sin 2 Wiki (4)

Choice Bad Reward Good Reward
Power Zapped by lightning which attempts to Knock Down

Djinn's Scimitar

Wealth

Wishful Thinking | Divinity Original Sin 2 Wiki (5)

Stolen Djinn's Gift

Magisters will constantly want to inspect you

Wishful Thinking | Divinity Original Sin 2 Wiki (6)

Djinn's Gift (Intended to be Sold)

Knowledge

Children's Tales Book

Wishful Thinking | Divinity Original Sin 2 Wiki (7)

Random Level 3 Skillbook
Destruction Entire Party isBlinded(Able tocureby skill) Hail Storm Scroll
Character Specific Nothing happens; youwill be prompted to make a different choice instead


Tips & Tricks

  • If you kill the Djinn, you willobtain a Hollow Lamp worth 2,000 Gold and EXP that is dependent on your current level, as the Djinn's level scales with yours. For example, you will gain 5,575 EXP at level 10, 7,725 EXP at level 11, 10,775 EXP at level 12 and 55,800 EXP at level 17.
  • Choosing any wish (good or bad) will always leaves the character with the Hollow Lamp 9,750 EXP (or 6,950 in DE).
  • You can hold the lamp in yourinventory and summon the Djinn in a more public place such as theDriftwood Marketplace to make the battle significantly easier.
    • Alternatively. the Djinn can be easily defeated by bringing his lamp at Jahan's cabin in Cloisterwood. Jahan will be able to defeat the Djinn by himself in his very first turn.
  • If you choose to destroy the lamp, a fight automatically ensues. You will gain the EXP from killing the Djinn, but you will NOT get a Hollow Lamp.
  • Saving the lamp fight till Arx or even as far as the “post-game” will not different extra dialogues, they remain the same whenever and wherever you trigger them. This may provide some plot holes regarding decisions that have already been made or characters that may no longer be relevant.
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWithermoore's Soul Jar

Wishful Thinking | Divinity Original Sin 2 Wiki (2024)

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