Colossal Cave Adventure: The Pioneer of Text-Based Games (2024)

Mammoth Cave, Kentucky, USA United States of America

  • Entertainment
  • Technology

Colossal Cave Adventure marked the beginning of interactive fiction in 1976.

Players navigated and solved puzzles using two-word commands.

The game sparked curiosity and inspired a new generation of text-based games.

Will Crowther created Colossal Cave Adventure, also known as Adventure.

Colossal Cave Adventure: The Pioneer of Text-Based Games (1)

In the world of interactive fiction, text-based games continue to captivate and inspire. From the early days of Colossal Cave Adventure in the 1970s to modern creations using tools like Twine, Inform, and ChoiceScript, these stories rely on words to transport players into immersive worlds. Let's delve into the history and creation of text-based games through a selection of intriguing articles.

The Beginning: Colossal Cave AdventureWill Crowther's Colossal Cave Adventure, also known as Adventure, marked the beginning of interactive fiction in 1976. Inspired by his experiences spelunking in Mammoth Cave, Crowther created a game where players navigated and solved puzzles using two-word commands. The game's impact was significant: it sparked curiosity and inspired a new generation of text-based games.

Building Text-Based Games from ScratchFor those interested in creating their own text-based games, the comprehensive guide


Colossal Cave Adventure: The Pioneer of Text-Based Games (2)

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The overall score is a weighted number that takes into account conflict of interest, bias, deception and other practices that undermine the credibility of the source. It is calculated as:
(Site Conflicts Of Interest + Author Conflicts Of Interest) / 2.0 * 0.2 + ArticleBiasScore * 0.20 + UniquePointsScore * 0.05 + DeceptionScore * 0.20 + ReadabilityScore * 0.05 +FallacyScore * 0.20

A score that takes into consideration the content for flow, interruptions with ads, and overt search engine optimization techniques that makes the content hard to understand

From Infocom to 80 Days: An oral history of text games and interactive fiction

Ars Technica Anna Washenko Thursday, 20 June 2024 11:00

  • Unique Points
    • Interactive fiction began with the release of Colossal Cave Adventure in the 1970s.
    • Will Crowther created Colossal Cave Adventure based on his experiences spelunking in Mammoth Cave.
    • Players interacted with the game by typing two-word commands to navigate and solve puzzles.
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

100%

The overall score is a weighted number that takes into account conflict of interest, bias, deception and other practices that undermine the credibility of the source. It is calculated as:
(Site Conflicts Of Interest + Author Conflicts Of Interest) / 2.0 * 0.2 + ArticleBiasScore * 0.20 + UniquePointsScore * 0.05 + DeceptionScore * 0.20 + ReadabilityScore * 0.05 +FallacyScore * 0.20

A score that takes into consideration the content for flow, interruptions with ads, and overt search engine optimization techniques that makes the content hard to understand

Crafting Immersive Worlds: Building a Text-Based Game from Scratch | Watermelon Pixel

Watermelon Pixel Watermelon Pixel Thursday, 20 June 2024 15:19

  • Unique Points
    • Crafting Immersive Worlds is a comprehensive guide on building a text-based game from scratch.
    • ,
  • Accuracy
    No Contradictions at Time Of Publication
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication

95%

The overall score is a weighted number that takes into account conflict of interest, bias, deception and other practices that undermine the credibility of the source. It is calculated as:
(Site Conflicts Of Interest + Author Conflicts Of Interest) / 2.0 * 0.2 + ArticleBiasScore * 0.20 + UniquePointsScore * 0.05 + DeceptionScore * 0.20 + ReadabilityScore * 0.05 +FallacyScore * 0.20

A score that takes into consideration the content for flow, interruptions with ads, and overt search engine optimization techniques that makes the content hard to understand

Museum of ZZT

Museum of ZZT Dr. Dos Thursday, 20 June 2024 15:19

  • Unique Points
    • Museum of ZZT is a site dedicated to preserving and curating games and worlds created with ZZT.
    • ZZT has its own editor and scripting language which offers accessibility to beginning game developers.
    • A significant number of ZZT worlds were created by teenagers and children under 10.
    • ZZT’s simple ZZT-OOP scripting language gave many an introduction to programming.
  • Accuracy
    • ]Museum of ZZT is a site dedicated to preserving and curating games and worlds created with ZZT.[
    • The Museum of ZZT aims to collect, discuss, and preserve ZZT worlds and their community.
  • Deception (100%)
    None Found At Time Of Publication
  • Fallacies (100%)
    None Found At Time Of Publication
  • Bias (100%)
    None Found At Time Of Publication
  • Site Conflicts Of Interest (100%)
    None Found At Time Of Publication
  • Author Conflicts Of Interest (100%)
    None Found At Time Of Publication
Colossal Cave Adventure: The Pioneer of Text-Based Games (2024)

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